Huge thanks to John Harper, Jonathan Walton and Jürgen Mayer for allowing me to use parts of their awesome, inspiring creations.Īlso, if you want to get in on the discussion, check out Story Games or Google+.Ģ/2/14 EDIT: I’ve also posted a new article containing Arkfall quickstart resources, which you can also grab below. Also, it’s Creative Commons (CC-BY) so if you see something you like – or don’t – go nuts, use it, change it, whatever □ If you read or play Arkfall or make something for it, I’d love to hear your feedback (also if you spot any typos, inconsistencies or things that are unclear). – includes an example move for PC flashbacks – includes a few starting scenarios, quests and jobs – lore skill reskinned as ‘culture’ to emphasise that anything worth knowing on Arkfall has cultural significance to someone – includes a list of chems and their effects – levelling up is not mandatory instead of XP and coins, nanites are currency your characters can spend on stuff, including levels of self-augmentation – dead magic world, but technology emulates magic – uses heritage moves to make bizarre PC races Nanites are used as currency and levels of self-augmentation are one thing they can be spent on. Everyone (including the PCs) has weird mixed heritages. People have rebuilt and old worlds and cultures combine, clash and evolve. Since then, the inhabitants have bred and generations have passed. Then it crashed and all that was strewn and mingled across this vast new planet. The World Ark was a massive starship that harvested beings and shards of reality from countless worlds. Arkfall is post-apocalyptic science fantasy World of Dungeons/Mutants featuring Planarch Codex heritage moves.
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